![]() When Jakob and I started the company, we split it up so I work on Minecraft, and he works on Scrolls. Notch: I'm not an entrepreneur, I'm a game developer! As the business grew, I've become more and more interested in it, but at my core what I really want to do is just sit down and work on games. It’s pretty unusual for entrepreneurs to relinquish that kind of control. I couldn’t help but notice that at Mojang, you’re listed as a developer, and Carl Manneh runs the business. On the other hand, the success has meant we can keep making games this way for a long time, and the thought of doing this for the rest of my life makes me very happy. ![]() I still get to do pretty much whatever I want in the office, so in day to day work the only major difference is that I don't have to sit alone at home any more. As the player base grew larger, it's gradually become more and more difficult to keep the same level of personal contact with the players as I used to. We spent some time trying to find people to work with, and once we found Carl, the CEO, things started really happening. Me and Jakob started playing around with the idea of starting a company a bit over a year ago. Notch: The change from working on it alone to creating a company was fairly gradual. What has that experience been like for you? Now it’s sold over 3 million copies and you’ve founded your own software company. Notch, a couple of years ago, you were coding Minecraft in your spare time. ![]() Additionally, Mojang is moving beyond just game development - last month, Mojang CEO Carl Manneh announced that Mojang was partnering with Oxeye Games, a Swedish independent game studio, to distribute and market their upcoming game Cobalt, and Mojang hopes to partner with other independent game studios going forward to assist in distribution and marketing.Īs long time readers of this blog know, I am a huge fan of Minecraft, and I was excited to be able to get a chance to interview Notch and Jakob via email about Minecraft, Scrolls, and the business of independent gaming. In the meantime, Jakob Porser is leading development on Mojang's next game, Scrolls, which is a multiplayer online game based on collectible card games. Notch is working with other developers at Mojang to finish Minecraft in time for its November release. This success has enabled Notch, fellow software developer Jakob Porser, and Carl Manneh to found their company, Mojang, to develop Minecraft and other games. It's inspired a huge fan base, been used in the classroom, and is flexible enough that if you wanted to, you can build a working computer in it. It's won a bevy of awards, including PC Gamer UK's Game of the Year, Rock Paper Shotgun's Game of the Year, and the Grand Prize at the Independent Games Festival. To date, almost three and a half million people have purchased the game, and thirteen million have registered to play the free version. In December of 2010, Minecraft officially entered its beta development phase, and it will be officially released as a full game this November at MineCon - a Minecraft convention to be held in Las Vegas.Įven though it has yet to be released as a full game, it's become a bona fide sensation. As time went on, Notch added more and more features, enabling the players to build, mine, explore, and fight zombies. It operated on a unique model - players could buy discounted versions of the game while it was still in development, and the money used to purchase the game in turn funded more development. In May of 2009, Markus Persson, better known as Notch, released the alpha version of a game called Minecraft.
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